#include "Document.h"


Document::Document(void)
{
	m_rSceneManager = new SceneManagerModel;

	osg::Vec2s dimensions(3, 3);
	m_HomeGrid.setDimensions(dimensions);
	m_rSceneManager->addObject(SceneManager::Internal, m_HomeGrid.getNode());
}


Document::~Document(void)
{
}

